gamification techniques
6541

Top 3 gamification techniques for your business training

E-learning, Instructional Designers, Managers

There are many ways to include gamification in a business training strategy, so L&D professionals need to test various techniques to find out exactly which ones best suit their specific organizational learning needs. While there is no perfect recipe for this, including levels of progress, rewards and offering instant feedback could be part of a success story. Read on to find out more about each of these three gamification techniques.

micro learning
7428

Micro learning: From small dots to the big picture

E-learning, Instructional Designers, LMS

Micro learning has a lot in common with the Impressionist art movement. Each micro learning activity is like a dot, a line, or a messy paintbrush stroke of color in such a painting. Embrace all small learning activities and connect them all into a big picture. Your company’s learning strategy will have impressive results.

Millennials + Video = Love
6263

Millennials + Video = Love

E-learning, Learners, Managers

Millennials in the workplace. Love them or hate them, they are here to stay. And you have to adapt your ways of office training if you want to benefit from the sometimes surprising minds of the largest generation today. Because between a cat video and an Instagram post there can be a tutorial on how to create extended reports in SalesForce or any other video related to a tough task everyone else avoids to do. Video learning rocks!

Too busy for learning
3589

Too busy for learning? That’s just an excuse!

Instructional Designers, Learners

The paradigm surrounding workplace training is that while everyone agrees upon its importance, almost nobody puts it on their high priority list. Managers know that their company’s competitiveness is directly related to employees’ skills development, yet L&D departments are often the first to be hit by budget cuts. Employees are perfectly aware that developing their skills directly contributes to their professional development, yet they always have something urgent to do and simply don’t show up at training sessions.

How can instructional designers destroy this “too busy” attitude towards learning?

Things to avoid when selecting an LMS
4262

7 Things to avoid when selecting an LMS

E-learning, LMS, Managers

It’s impossible to tell what features should have the perfect LMS. With so many types of organizations, multiplied with so many types of learning needs, this is a rather impossible task. But I’m pretty sure that most L&D professionals faced with the challenge of getting a new LMS know by now what they DON’T want in an LMS.

interactive videos
4406

How interactive videos shape the future of workplace learning

E-learning, Instructional Designers, Managers

They say a picture is worth 1000 words. If that is true, how much is a video worth? One million words, maybe? Taking a step even further, what about an interactive video? Should we keep doing the math?It is probably invaluable, anyway. At least in today’s day of workplace learning and the strive for engaging learning materials.

Interactive videos in e-learning perform the best when it comes to emotional engagement, time spent on page, attention grabbing or later recall of the learned information.

Branching scenarios: Getting to e-learning’s El Dorado
3703

Branching scenarios: Getting to e-learning’s El Dorado

E-learning, Instructional Designers, Learners, LMS

Branching scenarios make your learners experience real world challenges and deal with real life consequences of their choices, all without real life risks.

They transform the learner from a passive observer into an active and involved participant. The unfolding of the narrative creates a memorable experience, thus helping the learner better retain the information. The consequences of their choices, especially the ones that led to failure, will stick to their minds and will determine them to make the right decisions when real life situations demand them.

myth about the 70:20:10 model
5900

Debunking the biggest myth about the 70:20:10 model

E-learning

Formal learning may count for just 10% of the learning that happens in the workplace, but that doesn’t mean at all that it is an insignificant part. This 10% is usually the basis of knowledge that supports conversations and social interactions, as well as the know-how of work performance.

Gamification mistakes
5425

5 Gamification mistakes to avoid

E-learning, Instructional Designers

Gamification has proved its usability countless times, by improving the attitude towards learning, increasing learner engagement and motivation and boosting productivity. When done right, gamification can have great results in terms of revenue growth.

However, things are not always as easy as pie when it comes to designing and managing a learning strategy using gamification. Here are a few gamification mistakes that are more common than most e-learning professionals would want to admit. Take note and try to avoid them the next time you set to design gamified learning courses.

Close