As I always keep my promises, this post continues addressing the topic of how our senses influence the learning process. Hearing, touch, smell and taste, besides sight, can all be included in a an online learning experience. Read on to find out more.
When it comes to sensorial learning, traditional face-to-face courses have the upper hand over online courses. Instructors can tap on all five senses when teaching in a physical setting. However, it’s not impossible to make online learners “feel” the course.
This first part will deal only with sight, as it’s the most important sense in learning and deserves a blog entry on it’s own.
Flash vs. HTML5 is like a virtual war between apples and oranges. They are both fruits, but they are different and cater to different needs. Flash and HTML5 come with advantages and disadvantages each, so instructional designers need to pay special attention when choosing the right format for their needs.
Perhaps there are things that money cannot buy, but there are plenty of things that can be bought, and some things are better to be bought. I’m sure I’m not the only one who’d rather pay for a decent product or service than get it for free or for a lower value and be disappointed with it in the end. But at the same time, there’s something magic about getting something for free or for a bargain price. Until a future of massively efficient — and still free — MOOCs, companies in need of training solutions will have to seriously consider the present vendors that demand payment.
If we go with the saying “Don’t put all your eggs in one basket”, the best business training strategy is to adopt a mixture of learning solutions if L&D professionals want to increase ROI and cost efficiency. The future of blended learning in business training is about combining the best of online and face-to-face teaching. Virtual solutions can bring people together to solve various business problems.
Augmented reality is the interface of the Internet of Things and promises infinite possibilities in different industries, including business learning and development. While it may not be a silver bullet, overcoming all challenges, AR technology aims to helping companies get an added value through increased quality of services and support and lower costs.
The working world changes fast and the only way to keep up with it is through learning and development. Employees need to learn and develop themselves if they want to have thriving and flourishing careers. Companies need to learn how to attract the best talent and how to clearly align individual learning objective with the ones of the organization.
At the end of the day, companies need a happy workforce, in order for them to be happy, because that is a sure fire way to solve business problems and make profit.
What do workplace learning and Uber have in common? Just like Uber does a great job in delivering the best user experience by being reliable, punctual, simple and convenient, business training needs to be the same in order to provide the best learning experience.
In a world of constant change, it’s not enough for instructional designers to create engaging business training courses; they also have to focus on marketing their courses to employees. Promoting the benefits employees have by attending and being involved in courses, finding people that could influence the number of attendees and using emails to communicate about training are just three simple marketing strategies instructional designers can use for this purpose.
There are many ways to include gamification in a business training strategy, so L&D professionals need to test various techniques to find out exactly which ones best suit their specific organizational learning needs. While there is no perfect recipe for this, including levels of progress, rewards and offering instant feedback could be part of a success story. Read on to find out more about each of these three gamification techniques.