The main purpose of wearable technology is to gather important data and give instant access to certain resources. Here are just a few wearable devices that can be used by companies to train their employees and increase productivity: wearable wrist displays, wireless headsets, fitness bands, VR headsets, AR glasses, clip-on cameras and smartwatches.
Company growth is based a lot on employee development, and this often means some sort of training. And if we’re talking about a diverse workforce in more than one location on the globe, cultural differences and language variety have the potential to become serious challenges. So company training programs need to be targeted to each group of employees, and their native language should be an important variable.
Everyone is talking about why it’s important to offer personalized learning experiences for trainees, and the only way to achieve this is through big data. And with the help of machine learning, that big data about learners is sorted, patterns are found, so instructional designers can make sense of everything and take the best decisions when creating training courses.
The relationship between education, learning and technology is a never-ending circle. The only way for companies and their employees to keep up with the fast-paces business environment is through constant learning and professional development. Micro-learning can be a sensible solution to this challenge.
The workforce is a cross-generational affair, mixing Gen Xers, Millennials and Baby Boomers. The use of gamification in training holds the power to engage the greatest part of the demographics. If properly designed, it reaches wide categories of staff and can turn even the dullest topic or task into something enjoyable and worthwhile.
When designing training for new software users, a question that will inevitably arise is: Should you go for simulations or for the training environment? The knowledge achieved by a learner who can test the software will always trump that of a simulation training experience, but simulations provide a highly cost-effective means to create scalable, repeatable training.
Many industries use VR technology for training and many more consider using it in the future. Besides the wow-factor, the affordable-ish price and the fact that it can be measured, here are another 4 benefits of using VR in training: it increases learner engagement and retention rates, helps learners gain mastery faster and improves employee performance.
Decision trees are useful, but real-life scenarios may be better when trying to take the right decision at the right time. The purpose of real-life scenario-based learning is to teach people how to make the right decision, rather than what decision to take in a given situation.
The right office furniture impacts the well-being of employees and can hinder their ability to be top performers in a subtle but powerful way. When physical pain gets in the mix with new complex things that need to be learned or thorny work-related issues that need to be solved, employees tend to be less attentive, lose focus and count the minutes until they can get up and go home.
Maybe it’s the perfect duration of the speech, maybe it’s the great subjects, maybe it’s a combination of these — but TED Talks sure has a way to keep watchers mesmerized. Here are 7 TED talks spreading ideas about how people learn, what motivation means, the role of the workplace, and other topics learning and development professionals could find interesting.