Emotions can be compared with an on/off switch for learning. While positive emotions have the power to motivate learners, negative emotions can actually impede the learning process. Instructional designers should strive to create the best environment for learners to feel safe to interact, experiment and explore new topics.
Augmented reality allows us to create digital layers of information on top of the physical world, thus connecting our digital lives with the surrounding environment. Augmented learning extends the possibilities in the real world for education and training, redefining the learning space and increasing engagement and boosting productivity.
Most of the learning at work happens through job-related experiences and daily contact with colleagues and management. Informal and collaborative learning happens naturally and spontaneously in any business setting. That’s why businesses should support it, along with all the formal training programs.
Scenario-based learning makes use of interactive scenarios to support active learning strategies. Depending on their learning purpose, scenarios can be simpler — mini scenarios, or more complex — branching scenarios.
Find out how these scenarios help the Learner.
Question: What do all companies have in common, no matter their size, industry or field of activity?
Answer: They all hire millennials.
In a post from last month I presented five simple solutions for training millennials and I also promised we’ll explore another five in a future post. Well, this is the future post. Let’s dive in!
Happy 2016! Raise your glass for a year full of mistakes! Hear, hear!
What? Are mistakes not on your new year’s resolutions list? I think they should be.
Find out why making mistakes in a secure place like an LMS can actually be good for employees and their companies.
“It’s a bird! … No, it’s a plane! … No, it’s a caped guy with superpowers that will save the world!”
The citizens of Metropolis always seemed a bit confused whenever Superman made his appearance from the sky. Likewise, some citizens of the real world today seem a bit confused when it comes to learning management systems (LMSs) and what these are supposed to do.
Far too often instructional designers spend most of their time, when designing training, focused on the content they want learners to know. Understanding how the brain works and how people learn helps e-learning professionals develop the best training for business environments.
Remember Mary Poppins and her supercalifragilisticexpialidoceous way of teaching the Banks children to enjoy all things in life, even those they didn’t really want to do?
E-learning professionals had to come up with ways of keeping all the corporate Janes and Michaels engaged with their courses. They found that the equivalent of the spoonful of sugar for the training medicine is using gamification in their training.
Social learning is all about interacting successfully with others in various contexts. Instructional designers who use social intelligence principles when creating training courses will help their learners not only retain knowledge better, but also develop their empathy and interpersonal skills.