Category

Managers

recruitment crisis or retainment crisis

Recruitment crisis or retainment crisis? Which is companies’ biggest pain?

Managers

Companies of all shapes and sizes complain about how hard it is to find great talent and they also face high employee turnover rates. What can they do overcome these recruitment and retainment crises? Well, if they humanize the recruitment process, offer work recognition, allow more flexibility, support continuous learning opportunities and put trust at the core of their organization, recruitment and retainment become easier.

multilingual training courses

What are your options when creating multilingual training courses?

E-learning, Instructional Designers, Managers

Company growth is based a lot on employee development, and this often means some sort of training. And if we’re talking about a diverse workforce in more than one location on the globe, cultural differences and language variety have the potential to become serious challenges. So company training programs need to be targeted to each group of employees, and their native language should be an important variable.

Gamification – a cross-generational affair

Gamification – a cross-generational affair

E-learning, Managers

The workforce is a cross-generational affair, mixing Gen Xers, Millennials and Baby Boomers. The use of gamification in training holds the power to engage the greatest part of the demographics. If properly designed, it reaches wide categories of staff and can turn even the dullest topic or task into something enjoyable and worthwhile.

The impact of the right office furniture on employee motivation, engagement and productivity

Managers

The right office furniture impacts the well-being of employees and can hinder their ability to be top performers in a subtle but powerful way. When physical pain gets in the mix with new complex things that need to be learned or thorny work-related issues that need to be solved, employees tend to be less attentive, lose focus and count the minutes until they can get up and go home.

TED Talks for L&D

Top 7 TED Talks for L&D professionals

E-learning, Instructional Designers, Managers

Maybe it’s the perfect duration of the speech, maybe it’s the great subjects, maybe it’s a combination of these — but TED Talks sure has a way to keep watchers mesmerized. Here are 7 TED talks spreading ideas about how people learn, what motivation means, the role of the workplace, and other topics learning and development professionals could find interesting.

video for training

4 Reasons to use video for business training

E-learning, Instructional Designers, Managers

Here are 4 reasons to use video for business training: creating videos is not necessarily an expensive activity, instructional designers can use the same video in more than one course, video positively influence the engagement and retention rates of employees, and they can be interactive and give more power to learners.

the gamification of work

Why companies should consider the gamification of work

E-learning, Managers

Considering the growing numbers of job-hopping employees, what can companies do to fight low employee retention rates? Well, the gamification of work might be a solution, by allowing employees to try out different jobs in different departments, within the same company, for a set period of time.

is your company ready for the iGeneration

Is your company ready for the iGeneration?

E-learning, Managers

With all the hype about millennials in the workplace, people seem to overlook the other young generation that starts to join the workforce. What do these young employees expect the workplace to be? And why should companies care about this right now? Is your company ready for the iGeneration?

learn and innovate fast enough

Why can’t organizations learn and innovate fast enough?

Managers

Why can’t organizations learn and innovate fast enough? Because the people in them have an innate resistance to change that raises a barrier against innovation, and the motivated and engaged employees are outnumbered by disengaged and negative ones.

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