Category

E-learning

The posts in this category address various subjects related to e-learning and its role in delivering successful training programs within organizations of all types and sizes.

the gamification of work

Why companies should consider the gamification of work

E-learning, Managers

Considering the growing numbers of job-hopping employees, what can companies do to fight low employee retention rates? Well, the gamification of work might be a solution, by allowing employees to try out different jobs in different departments, within the same company, for a set period of time.

is your company ready for the iGeneration

Is your company ready for the iGeneration?

E-learning, Managers

With all the hype about millennials in the workplace, people seem to overlook the other young generation that starts to join the workforce. What do these young employees expect the workplace to be? And why should companies care about this right now? Is your company ready for the iGeneration?

Empowering employees with mobile learning

Empowering employees with mobile learning

E-learning

The key to happy, loyal employees is empowerment and the key to that is equipping them with the necessary tools and knowledge while at the same time allowing them to access it when, where and how they see fit. Mobile learning shifts the focus from the content to the learner, allowing for a personal, flexible, non-invasive learning experience.

wave of knowledge transfer

How LMSs help companies ride the wave of knowledge transfer

E-learning, LMS, Managers

Workplaces nowadays are hit by a huge wave of knowledge transfer, mostly because Baby Boomers are approaching retirement, and the fast-paced business environment pressures employees to always work with the latest updated information. Only technology can help companies successfully manage this transfer of knowledge between employees, and LMSs are almost always a part of the solution.

engaging the modern learner

Engaging the modern learner: 6 tips for instructional designers [Infographic]

E-learning, Instructional Designers, Managers

Recruiting and hiring new employees that are eager to learn is not everything a business organization needs to be successful. Aside from getting trained, employees need to be engaged into the whole learning process. So how do you engage the modern learner, which has little or not at all time and patience to sit down in a conference room and listen to a trainer for three hours?

The role of AR technology in making learners imagine

E-learning

AR technology works just like the power of imagination: it helps create imaginary learning scenarios by adding an extra tech layer to reality. Three popular and already interesting training methods that can largely benefit from the AR technology are case studies, simulations and scenario-based learning.

Is the 70:20:10 learning model right for your organization?

E-learning, Instructional Designers, Managers

Studies related to the learning process at work show a lot of patterns and models of learning. The 70:20:10 learning model is one of the most valued. According to this model, 70% of learning at work comes from on-the-job experiences; 20% comes from interacting with others, and the rest of 10% is obtained through formal learning. But is 70:20:10 right for your organization?

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